Chapter 11 — Keyboard & Mouse Reference

One-page cheat sheet. Print it, post-it-note it, whatever you need.


Viewport (3D scene)

Input Action
Left-drag Orbit the camera around the model
Right-drag Pan the camera
Middle-drag Pan the camera (alt)
Scroll wheel Zoom in / out
Double-click Recenter on the click point (when supported)
Click empty area Deselect any active overlay handle

View menu has camera presets (Top, Front, Side, Iso) and a Reset Camera button when you've gotten lost.


Profile editor (Revolution mode)

Input Action
Drag a dot Move that control point
Click empty curve Add a new control point
Right-click a dot Delete that control point
Ctrl+Z Undo (per-stroke; one undo entry per drag)
Ctrl+Y / Ctrl+Shift+Z Redo

The same shortcuts work whether the editor is docked in the sidebar or popped out into its own column.


Cross-section editor (Single-Object Lofting)

Same as the profile editor (Drag / Click / Right-click / Ctrl+Z) plus mode buttons at the top:

Symmetry Effect
Half Mirror across the horizontal axis
Quarter Mirror across both axes
Windmill 4-fold rotational symmetry
Free No mirroring

Multi-Object plan-view editor (Lofting, experimental)

Input Action
Click + drag a primitive body Move the primitive
Click a primitive Select it (corner handles appear)
Drag a corner handle Resize (rotation-aware)
Click empty canvas Deselect
+ Round / + Square buttons Add a primitive (capped at 8 per layer)
− button Delete selected primitive

Pattern Graph Editor

Input Action
Click empty canvas + drag Pan the canvas
Right-click + drag Pan the canvas (alt)
Scroll wheel Zoom (anchored to cursor)
+ / − / 100% buttons Zoom in / zoom out / reset
Drag a node header Reposition the node
Click a node Select it (parameters show in inspector)
Click an output socket Start a wire from that node
Click an input socket Complete a pending wire — or, with no pending wire, disconnect the existing input
Click a wire Disconnect that wire
Right-click a wire / socket Disconnect (alt)
Click empty canvas Cancel a pending wire / deselect
▶ Apply Force a 3D mesh re-render right now
Close Close the editor (saves stay applied via live preview)

File menu shortcuts

Shortcut Action
Ctrl + N New
Ctrl + O Open
Ctrl + S Save
Ctrl + Shift + S Save As

(Mac: ⌘ in place of Ctrl.)


Pottery Wheel (experimental)

While in Pottery Wheel mode:

Input Action
Click + drag on model Apply the active tool (Push / Pull / Carve / Smooth / Widen / Narrow)
Single click on model Place a Local Carve / Pierce / Stud mark
Tool palette buttons Switch active tool
Ctrl + Z Undo last stroke
Spin slider Adjust wheel rotation speed
Stop button Pause the wheel

Status-bar conventions

The bottom-left of the screen shows a ● Ready dot when idle and a red dot when an operation is in flight (mesh regen, export, etc.). The bottom-right shows the most recent action's result message — Saved MyVase.stl — 142,016 triangles (High), etc.