Chapter 11 — Keyboard & Mouse Reference
One-page cheat sheet. Print it, post-it-note it, whatever you need.
Viewport (3D scene)
| Input | Action |
|---|---|
| Left-drag | Orbit the camera around the model |
| Right-drag | Pan the camera |
| Middle-drag | Pan the camera (alt) |
| Scroll wheel | Zoom in / out |
| Double-click | Recenter on the click point (when supported) |
| Click empty area | Deselect any active overlay handle |
View menu has camera presets (Top, Front, Side, Iso) and a Reset Camera button when you've gotten lost.
Profile editor (Revolution mode)
| Input | Action |
|---|---|
| Drag a dot | Move that control point |
| Click empty curve | Add a new control point |
| Right-click a dot | Delete that control point |
| Ctrl+Z | Undo (per-stroke; one undo entry per drag) |
| Ctrl+Y / Ctrl+Shift+Z | Redo |
The same shortcuts work whether the editor is docked in the sidebar or popped out into its own column.
Cross-section editor (Single-Object Lofting)
Same as the profile editor (Drag / Click / Right-click / Ctrl+Z) plus mode buttons at the top:
| Symmetry | Effect |
|---|---|
| Half | Mirror across the horizontal axis |
| Quarter | Mirror across both axes |
| Windmill | 4-fold rotational symmetry |
| Free | No mirroring |
Multi-Object plan-view editor (Lofting, experimental)
| Input | Action |
|---|---|
| Click + drag a primitive body | Move the primitive |
| Click a primitive | Select it (corner handles appear) |
| Drag a corner handle | Resize (rotation-aware) |
| Click empty canvas | Deselect |
| + Round / + Square buttons | Add a primitive (capped at 8 per layer) |
| − button | Delete selected primitive |
Pattern Graph Editor
| Input | Action |
|---|---|
| Click empty canvas + drag | Pan the canvas |
| Right-click + drag | Pan the canvas (alt) |
| Scroll wheel | Zoom (anchored to cursor) |
| + / − / 100% buttons | Zoom in / zoom out / reset |
| Drag a node header | Reposition the node |
| Click a node | Select it (parameters show in inspector) |
| Click an output socket | Start a wire from that node |
| Click an input socket | Complete a pending wire — or, with no pending wire, disconnect the existing input |
| Click a wire | Disconnect that wire |
| Right-click a wire / socket | Disconnect (alt) |
| Click empty canvas | Cancel a pending wire / deselect |
| ▶ Apply | Force a 3D mesh re-render right now |
| Close | Close the editor (saves stay applied via live preview) |
File menu shortcuts
| Shortcut | Action |
|---|---|
| Ctrl + N | New |
| Ctrl + O | Open |
| Ctrl + S | Save |
| Ctrl + Shift + S | Save As |
(Mac: ⌘ in place of Ctrl.)
Pottery Wheel (experimental)
While in Pottery Wheel mode:
| Input | Action |
|---|---|
| Click + drag on model | Apply the active tool (Push / Pull / Carve / Smooth / Widen / Narrow) |
| Single click on model | Place a Local Carve / Pierce / Stud mark |
| Tool palette buttons | Switch active tool |
| Ctrl + Z | Undo last stroke |
| Spin slider | Adjust wheel rotation speed |
| Stop button | Pause the wheel |
Status-bar conventions
The bottom-left of the screen shows a ● Ready dot when idle and a
red dot when an operation is in flight (mesh regen, export, etc.).
The bottom-right shows the most recent action's result message — Saved MyVase.stl — 142,016 triangles (High), etc.
Where to read next
- Back to the main documentation index
- Chapter 1 — Getting Started if this is your first read.